Friday, November 20, 2009

first matte painting assignment...







Sunday, November 8, 2009

surrealistic divinations tonal wise





hi. here are some surrealistic divinations developed due to the 70 20 10 (no, not bag manure ya silly billy.) proportion of tones as a bedrock for the dreamtime.
simplified... shadows mid tone and highlight. more or less, some were unfinished works rexamined under this light. composition based on this principle can not fail to be harmonious. it is the the floor the wall and the coat rack on which every flurry or dash is hung on.
note; the eye like to follow the longest line, place your focal point there, everything else will follow. meander, you can take all day to get there. play with your muse. know when to drop the paw. entirley contingent on screen time. of course. and the rythm in the music.
additional two tones. the brightest brights. use sparingly. though this is what we will see they can also be used to hide. bright day. high saturation, the work of joaquin sorolla y bastida. what a name, what a painter.

its advised to break everything down to the 5 types of light when rendering.. (elaborate later)

in order to convey all the good stuff, volumes in a quantifiable atmosphere are best described by having a shadow cast upon them. this is sculpture. object revealed by light.
thus disarming the viewers nervous system and postponing the suspension of disbelief.
rather like a good salesman cashing in on an invisible apparition at knock where cap guns and glow in the dark virgin marys are given equal credence due to proximity on the shelf.

this method makes concrete what is not there, there are tricks to turning the hamstring of your logical brain off.
red wine and the following music for example... some people im very fortunate to know..

the sons of mid western radio (to come)

them that have no cow (to come)








this is a rant on a sunday when the order of logic is unnecessary,

Thursday, November 5, 2009

diffuse lighting


hi, a quick sketch focusing on linear and arial perspective, saturation in fg and a subtle pool of light in the mid g. all round diffuse lighting. about half an hr.
laters

Sunday, November 1, 2009

matt test


Thursday, October 29, 2009

dual brush madness.


gotta love the chaos. instant tech enviournment/texture/character.

make some dual brushes for yourself,

check adobe help, brushes, dual.

2 hour zbrush model


yo, a quick test in z brush from an previous 2d skeatch, ukranian alien.

some quick character silhouettes











yo, here are some quick and loose character silhouettes developed from some squibbely squibbles in my note book to help mein director idealise a games project we are working on. more about that later. need me some sleepies.
(left the drawings on some, they were thumnails, for my future ref, well i did say they were quick annnnd rough!)




spot the abundant 2000ad reference!