
Friday, November 20, 2009
Sunday, November 8, 2009
surrealistic divinations tonal wise







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hi. here are some surrealistic divinations developed due to the 70 20 10 (no, not bag manure ya silly billy.) proportion of tones as a bedrock for the dreamtime.
simplified... shadows mid tone and highlight. more or less, some were unfinished works rexamined under this light. composition based on this principle can not fail to be harmonious. it is the the floor the wall and the coat rack on which every flurry or dash is hung on.
note; the eye like to follow the longest line, place your focal point there, everything else will follow. meander, you can take all day to get there. play with your muse. know when to drop the paw. entirley contingent on screen time. of course. and the rythm in the music.
additional two tones. the brightest brights. use sparingly. though this is what we will see they can also be used to hide. bright day. high saturation, the work of joaquin sorolla y bastida. what a name, what a painter.
its advised to break everything down to the 5 types of light when rendering.. (elaborate later)
in order to convey all the good stuff, volumes in a quantifiable atmosphere are best described by having a shadow cast upon them. this is sculpture. object revealed by light.
thus disarming the viewers nervous system and postponing the suspension of disbelief.
rather like a good salesman cashing in on an invisible apparition at knock where cap guns and glow in the dark virgin marys are given equal credence due to proximity on the shelf.
this method makes concrete what is not there, there are tricks to turning the hamstring of your logical brain off.
red wine and the following music for example... some people im very fortunate to know..
the sons of mid western radio (to come)
them that have no cow (to come)
this is a rant on a sunday when the order of logic is unnecessary,
Thursday, November 5, 2009
diffuse lighting
Sunday, November 1, 2009
Thursday, October 29, 2009
dual brush madness.
some quick character silhouettes




yo, here are some quick and loose character silhouettes developed from some squibbely squibbles in my note book to help mein director idealise a games project we are working on. more about that later. need me some sleepies.
(left the drawings on some, they were thumnails, for my future ref, well i did say they were quick annnnd rough!)
spot the abundant 2000ad reference!
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