Wednesday, August 20, 2008
Old character design recently completed due to tuts on youtube, (will post specific links once i find em again) .
Alot of photo ref of dog skeletons used for this and ages spent modeling with various ruff preset brushes at the usual 10-100 % 0pacity and flow in photoshop.
clrs painted on many overlay and soft light layers.
adjustment layers- levels, gradient mapping of weird clrs set to multiply at 43%
scanned water clr texture bg
Tuesday, August 19, 2008
Yo, here are some old characters from a multitude of projects brought to a more complete state thanks to tuts from the likes of Bobby chiu, yapkr et all on you tube. Cheers folks
For geeks like me- simple photo shop air brush (flat round) opacity varying from 10% to 80%
Flow set between 40-60%
Roughly 5 degrees from light to dark.
Thursday, August 14, 2008
Heh folks, , so, its been along time since the first post, since then I've completed a couple of adds and 8 eps of Skunk fu on color bgs (righteous crew, cheers to all) to help finish up the production.
Also did a swiss army knife job on a short film for Kavaleer in Dublin, art direction, stbs, layouts, painted bgs, you name it. phew!
Recently I've had a most welcome break from insane deadlines and staring into the machine back in the welcoming freckled bosom of my native Mayo. Nephin to one side, Crogh Patrick to the other. Absolutley no reason to complain.
Currently Im working on small oil paintings and the endless task of completing images on my hard drive. So this is where im going to keep posts as an archive of development.
Most of which are for sale as origionals and prints, hint hint.
Ps, wurd to all the eminently silly peeps I had the priveladge to imbibe with in Kilkenny last wknd. keep fighting the good fight. right, well, thats more than enough schpiel outta me.
pps, piss poor artists nabbing a copy of my work is fine by me. people using my work for commercial purposes is a big no no. word to the wise.